Arduinoとmozziでスピーカーから和音を出す実験
mozziというライブラリを使ってスピーカーから和音を出していく実験です。
1.) Mozziからダウンロードしてライブラリに追加します。
2.) 注意点:
☆ 音を出すピンが決まっている。
- Arduino Uno …9
- Arduino Nano …9
- Arduino Pro Mini …9
- Arduino Leonardo …9
- Arduino Mega …11
詳しくは本家サイト
☆コードが違う
- analogReadは、mozziAnalogReadに置き換わる
- analogWriteは、使えない(代わりにdigitalWriteで自作する)
- digitalReadも、INPUT_PULUPでは使えない(代わりに、mozziAnalogReadをつかう)
構成
スピーカー:デジタル9番、GND
Keypad:
OUT→アナログ0番
VCC→5V
GND→GND
動作の様子
コード
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#define B0 31 | |
#define C1 33 | |
#define CS1 35 | |
#define D1 37 | |
#define DS1 39 | |
#define E1 41 | |
#define F1 44 | |
#define FS1 46 | |
#define G1 49 | |
#define GS1 52 | |
#define A1 55 | |
#define AS1 58 | |
#define B1 62 | |
#define C2 65 | |
#define CS2 69 | |
#define D2 73 | |
#define DS2 78 | |
#define E2 82 | |
#define F2 87 | |
#define FS2 93 | |
#define G2 98 | |
#define GS2 104 | |
#define A2 110 | |
#define AS2 117 | |
#define B2 123 | |
#define C3 131 | |
#define CS3 139 | |
#define D3 147 | |
#define DS3 156 | |
#define E3 165 | |
#define F3 175 | |
#define FS3 185 | |
#define G3 196 | |
#define GS3 208 | |
#define A3 220 | |
#define AS3 233 | |
#define B3 247 | |
#define C4 262 | |
#define CS4 277 | |
#define D4 294 | |
#define DS4 311 | |
#define E4 330 | |
#define F4 349 | |
#define FS4 370 | |
#define G4 392 | |
#define GS4 415 | |
#define A4 440 | |
#define AS4 466 | |
#define B4 494 | |
#define C5 523 | |
#define CS5 554 | |
#define D5 587 | |
#define DS5 622 | |
#define E5 659 | |
#define F5 698 | |
#define FS5 740 | |
#define G5 784 | |
#define GS5 831 | |
#define A5 880 | |
#define AS5 932 | |
#define B5 988 | |
#define C6 1047 | |
#define CS6 1109 | |
#define D6 1175 | |
#define DS6 1245 | |
#define E6 1319 | |
#define F6 1397 | |
#define FS6 1480 | |
#define G6 1568 | |
#define GS6 1661 | |
#define A6 1760 | |
#define AS6 1865 | |
#define B6 1976 | |
#define C7 2093 | |
#define CS7 2217 | |
#define D7 2349 | |
#define DS7 2489 | |
#define E7 2637 | |
#define F7 2794 | |
#define FS7 2960 | |
#define G7 3136 | |
#define GS7 3322 | |
#define A7 3520 | |
#define AS7 3729 | |
#define B7 3951 | |
#define C8 4186 | |
#define CS8 4435 | |
#define D8 4699 | |
#define DS8 4978 | |
#include <MozziGuts.h> | |
#include <Oscil.h> | |
#include <tables/sin1024_int8.h> | |
Oscil <SIN1024_NUM_CELLS, AUDIO_RATE> aSin(SIN1024_DATA); | |
Oscil <SIN1024_NUM_CELLS, AUDIO_RATE> bSin(SIN1024_DATA); | |
Oscil <SIN1024_NUM_CELLS, AUDIO_RATE> cSin(SIN1024_DATA); | |
#define CONTROL_RATE 64 | |
int gain_aSin; | |
int gain_bSin; | |
int gain_cSin; | |
int pitch_aSin; | |
int pitch_bSin; | |
int pitch_cSin; | |
int KeyPad; | |
void SetKeyPad() { | |
if (mozziAnalogRead(A0) < 100) { | |
KeyPad = 1; | |
} else if (mozziAnalogRead(A0) < 200) { | |
KeyPad = 2; | |
} else if (mozziAnalogRead(A0) < 400) { | |
KeyPad = 3; | |
} else if (mozziAnalogRead(A0) < 600) { | |
KeyPad = 4; | |
} else if (mozziAnalogRead(A0) < 800) { | |
KeyPad = 5; | |
} else { | |
KeyPad = 0; | |
} | |
} | |
void setup(){ | |
startMozzi(CONTROL_RATE); | |
KeyPad = 0; | |
} | |
void updateControl(){ | |
SetKeyPad(); | |
int X,Y,Z; | |
if( KeyPad == 1){ | |
X = D4; | |
Y = E4; | |
Z = G4; | |
}else if(KeyPad == 2){ | |
X = E4; | |
Y = G4; | |
Z = B4; | |
}else if(KeyPad == 3){ | |
X = F4; | |
Y = A4; | |
Z = C5; | |
}else if(KeyPad == 4){ | |
X = G4; | |
Y = B4; | |
Z = D5; | |
}else if(KeyPad == 5){ | |
X = A4; | |
Y = C4; | |
Z = E4; | |
} else { | |
X = 0.0f; | |
Y = 0.0f; | |
Z = 0.0f; | |
} | |
aSin.setFreq(X); | |
bSin.setFreq(Y); | |
cSin.setFreq(Z); | |
gain_aSin = 255; | |
gain_bSin = 255; | |
gain_cSin = 255; | |
gain_aSin*=0.9; | |
gain_bSin*=0.9; | |
gain_cSin*=0.9; | |
} | |
//音を出力する | |
int updateAudio(){ | |
//2つ足したら2でわる(割らなければ数値がオーバーするのでノイズになる) | |
return (((aSin.next()*gain_aSin)>>8) + ((bSin.next()*gain_bSin)>>8) + ((cSin.next()*gain_cSin)>>8))/3; | |
} | |
void loop(){ | |
audioHook(); | |
} |
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